Established in 1995 exploring the shifting threshold between analog and digital.
Moving between the real world and algorithmic abstractions, perception, memory, and emotions.
Compress, and re-emit through artistic expression and technological systems and also a lot of fun nonesensical experiments in groove.
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Generative Art and Neohumanities capture from the live-code elements of a project including dynamic agents, generative AI, and real-world performance.
BootyMachine Alias self-training a generative model using Alias.Studio's software to illustrate the BootyMachine 2007 protocol experiment's approach to watermark future datascraping meant for AI model training
Brebis Cruncher experimental work using full generative AI models to create the audio / music / images for a web 3.0 approach to the director's role and reverse generative AI processes